Duality
Designed by Chris Donnell and Dylan Cassilly
Description:
Final version of our semester project. A top down puzzler where the primary mechanic is the ability to switch between overlapping maps to solve puzzles.
Default Controls:
- WASD to walk
- E to switch maps
- Q to interact with objects
Change Log:
- First prototype of game concept 6/4
- platformer and top down levels, basic map switching mechanic working, no goals or intractability set up yet
- sprites left over from mario quests, need to update with custom graphics
- Update 6/17
- added another scene with new tile texture, they look pretty nice and have their collider boxes set up appropriately to walk along the path
- copied the Link animator and camera control for the new scene from Quest 8 and 9
- Update 7/1
- removed test scenes, there's now a single demo level
- the demo level is a top down map which implements an actual interactive puzzle based on the map switching mechanic (it's admittedly still quite simple)
- custom player animation (walk/idle up is still not working but left/right/down are)
- Update 7/23
- Very little visual difference from last play test (mainly the weird link animation glitch is gone)
- We overhauled a large portion of the map switching mechanic, so under the hood things are a lot different now
- Update 8/07
- Everything is different now!!!
- Four fully functioning levels
- Updated graphics (character sprite and environment)
- Update 8/16
- Reworked levels
- Menu with key binding preferences
- Music!
- Map switching mechanic working 100% now
- Update 8/18
- Added indicators to switches
- Level Select menu
- Level 5 revision
Status | In development |
Platforms | HTML5 |
Authors | donnellca, cassilly |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Non violent, Pixel Art, Singleplayer, Top-Down, top-down-puzzler, Unity |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls, Interactive tutorial |
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